FAQ's
How long is the hunt and what should I expect?
The Ghost Hunt is approximately 2 hours long. During the hunt you will spend about a half hour going over and learning how to use the equipment that you see on TV. That includes a K-2 meter, full spectrum cameras, laser grids, and so on. At the end of the night, we will collect the equipment. Once we download all of the data, we will send you a link to a webpage where you can review your evidence at your leisure. There are no lights on inside the building while hunting but do provide flashlights to each person. Where is the Ghost Hunt located? The hunt begins at the Beast Haunted Attraction, which is located in the West Bottoms at 1401 W. 13th Street, Kansas City, Missouri 64102. There you will be trained in the use of the equipment and receive tips and techniques that will assist you in your hunt. After receiving this training, you and the investigator will meet at the Chambers of Edgar Allen Poe Haunted Attraction which is located at 1100 Santa Fe, Kansas City, Missouri. You must provide your own transportation from the Beast to the hunt site (about 5 blocks away). Is the Ghost Hunt similar to the haunted house experience? The Ghost Hunt experience is very different from the Haunted House experience. No special effects have been installed and nobody will be jumping out and scaring you. You will be seeking true spirits of those who have lived in the past. We can make no guarantees that you will experience any paranormal activity. You will be going to a site known for such activity; i.e. EVP’s (Electronic Voice Phenomenon) have been recorded there, activity captured with the laser grid, and there have been personal experiences of people being touched. What should I wear? As the building is not heated or cooled, you should wear clothing that is comfortable for the outside temperature. Clothing should not “rustle” too much when you walk (i.e. a windbreaker) and soft soled shoes are best to avoid making much noise as you explore the building. Can I bring food or drinks? Small snacks and sealed bottles of water or soda are allowed. However, alcohol is never allowed on the property. Any person found to be consuming alcohol, or who appears to be under the influence of alcohol, may be asked to leave the property. No refunds will be given in these cases. Can I use my own camera or cell phone? Outside cameras and recording equipment are not permitted on the hunt. All cell phones and electronic devices must be turned completely off during the hunt. Can I smoke? Smoking is not permitted anywhere inside of the building. |
glossary of terms
Apparition – A spirit in recognizably human form.
Data Loggers – Digital data recorders that take continuous snapshots of environmental conditions, including temperature, dew point, humidity and EMF. EMF – Electromagnetic fields. High EMF can occur naturally in the presence of computer screens, cell phones or power lines — and in homes with faulty wiring. However, sudden EMF spikes without electrical explanation can signal the presence of a paranormal entity. Entity – A spiritual being that may have been human once, but is no longer alive. Era Cues – Everyday Paranormal’s theory that you can elevate paranormal activity from spirits of a certain era by presenting familiar stimuli. EVP – Electronic Voice Phenomenon, or EVP, refers to voices or sounds captured using digital audio recorders that can detect sounds below the threshold of human perception. In the paranormal world, under the correct conditions, these sounds are considered to be voices from beyond the grave. A "Class A" EVP is an EVP clearly audible and discernible on playback without digital enhancement. Intelligent Haunting – A haunting is deemed to be intelligent when a spirit is shown to interact or respond to those in the physical world. K-2 Meter – The -2 EMF meter uses flashing lights to signal an increase in electromagnetic energy. Linear Sweep – A linear sweep involves placing data loggers in a straight line down a hall or stairwell. The data loggers take a reading every five seconds, so if any unknown entity were to pass through, the data loggers would capture it and record its exact movement. Orb – An orb is a ball or circle of light that is usually found in videos or photographs. Some believe that an orb is the energy or the spirit of an individual who has passed. Orbs are generally not considered to be authentic paranormal evidence; rather they are often reflections or dust. Residual Haunting – As opposed to intelligent hauntings, entities do not show awareness of the living world. Residual activity generally involves "playing back" routines from an entity’s daily life. Saturation – The first wave of a paranormal investigation, involving photographs and establishing baseline readings of environmental levels in absence of perceivable paranormal activity. Shadow People – Shadow people are mysterious dark shadows in human form that appear in pictures or video, but may be invisible to the naked eye. It is thought that these spirits do not have enough energy to materialize as full-bodied apparitions. Shotgun Sweep – Placing digital data loggers throughout a specific location (like shotgun pellets) to record changes in the environment that may indicate the presence of paranormal activity. VP – Voice phenomena that are within the range of audible human perception. These phenomena are believed to represent an even higher level of energy than EVP. * Terminology courtesy of Everyday Paranormal |